| AttachedBody(const LinkModel *parent, const std::string &id, const Eigen::Isometry3d &pose, const std::vector< shapes::ShapeConstPtr > &shapes, const EigenSTL::vector_Isometry3d &shape_poses, const std::set< std::string > &touch_links, const trajectory_msgs::msg::JointTrajectory &detach_posture, const moveit::core::FixedTransformsMap &subframe_poses=moveit::core::FixedTransformsMap()) | moveit::core::AttachedBody | |
| computeTransform(const Eigen::Isometry3d &parent_link_global_transform) | moveit::core::AttachedBody | |
| getAttachedLink() const | moveit::core::AttachedBody | inline |
| getAttachedLinkName() const | moveit::core::AttachedBody | inline |
| getDetachPosture() const | moveit::core::AttachedBody | inline |
| getGlobalCollisionBodyTransforms() const | moveit::core::AttachedBody | inline |
| getGlobalPose() const | moveit::core::AttachedBody | inline |
| getGlobalSubframeTransform(const std::string &frame_name, bool *found=nullptr) const | moveit::core::AttachedBody | |
| getGlobalSubframeTransforms() const | moveit::core::AttachedBody | inline |
| getName() const | moveit::core::AttachedBody | inline |
| getPose() const | moveit::core::AttachedBody | inline |
| getShapePoses() const | moveit::core::AttachedBody | inline |
| getShapePosesInLinkFrame() const | moveit::core::AttachedBody | inline |
| getShapes() const | moveit::core::AttachedBody | inline |
| getSubframes() const | moveit::core::AttachedBody | inline |
| getSubframeTransform(const std::string &frame_name, bool *found=nullptr) const | moveit::core::AttachedBody | |
| getSubframeTransformInLinkFrame(const std::string &frame_name, bool *found=nullptr) const | moveit::core::AttachedBody | |
| getTouchLinks() const | moveit::core::AttachedBody | inline |
| hasSubframeTransform(const std::string &frame_name) const | moveit::core::AttachedBody | |
| setPadding(double padding) | moveit::core::AttachedBody | |
| setScale(double scale) | moveit::core::AttachedBody | |
| setSubframeTransforms(const moveit::core::FixedTransformsMap &subframe_poses) | moveit::core::AttachedBody | inline |
| ~AttachedBody() | moveit::core::AttachedBody | |