moveit2
The MoveIt Motion Planning Framework for ROS 2.
gl_mesh.cpp
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34 
35 /* Author: Suat Gedikli */
36 
38 #include <geometric_shapes/shapes.h>
39 #include <stdexcept>
40 #include <Eigen/Eigen>
41 
42 using namespace std;
43 using namespace Eigen;
44 using shapes::Mesh;
45 
46 mesh_filter::GLMesh::GLMesh(const Mesh& mesh, unsigned int mesh_label)
47 {
48  if (!mesh.vertex_normals)
49  {
50  throw std::runtime_error("Vertex normals are not computed for input mesh. Call computeVertexNormals() before "
51  "passing as input to mesh_filter.");
52  }
53 
54  mesh_label_ = mesh_label;
55  list_ = glGenLists(1);
56  glNewList(list_, GL_COMPILE);
57  glBegin(GL_TRIANGLES);
58  glColor4ubv(reinterpret_cast<GLubyte*>(&mesh_label_));
59  for (unsigned t_idx = 0; t_idx < mesh.triangle_count; ++t_idx)
60  {
61  unsigned v1 = 3 * mesh.triangles[3 * t_idx];
62  unsigned v2 = 3 * mesh.triangles[3 * t_idx + 1];
63  unsigned v3 = 3 * mesh.triangles[3 * t_idx + 2];
64 
65  glNormal3f(mesh.vertex_normals[v1], mesh.vertex_normals[v1 + 1], mesh.vertex_normals[v1 + 2]);
66  glVertex3f(mesh.vertices[v1], mesh.vertices[v1 + 1], mesh.vertices[v1 + 2]);
67 
68  glNormal3f(mesh.vertex_normals[v2], mesh.vertex_normals[v2 + 1], mesh.vertex_normals[v2 + 2]);
69  glVertex3f(mesh.vertices[v2], mesh.vertices[v2 + 1], mesh.vertices[v2 + 2]);
70 
71  glNormal3f(mesh.vertex_normals[v3], mesh.vertex_normals[v3 + 1], mesh.vertex_normals[v3 + 2]);
72  glVertex3f(mesh.vertices[v3], mesh.vertices[v3 + 1], mesh.vertices[v3 + 2]);
73  }
74  glEnd();
75  glEndList();
76 }
77 
79 {
80  glDeleteLists(list_, 1);
81 }
82 
83 void mesh_filter::GLMesh::render(const Isometry3d& transform) const
84 {
85  glMatrixMode(GL_MODELVIEW);
86  glPushMatrix();
87  if (!(transform.matrix().Flags & RowMajorBit))
88  {
89  glMultMatrixd(transform.matrix().data());
90  }
91  else
92  {
93  glMultTransposeMatrixd(transform.matrix().data());
94  }
95  glCallList(list_);
96  glPopMatrix();
97 }
void render(const Eigen::Isometry3d &transform) const
renders the mesh in current OpenGL frame buffer (context)
Definition: gl_mesh.cpp:83
GLMesh(const shapes::Mesh &mesh, unsigned int mesh_label)
Constructs a GLMesh object for given mesh and label.
Definition: gl_mesh.cpp:46
~GLMesh()
Destructor.
Definition: gl_mesh.cpp:78